April 28, 2016 at 3:40 pm #66krusenKeymaster
Welcome to the course! My name is Nolan and I will be the TA for the Gameblox portions of this class. I am a student at MIT and have previously taught Gameblox in the classroom environment. If you ever have any questions regarding the software, how to do something, or you might have found a bug, please feel free to start a thread or post in another thread and I’ll help you as soon as possible.
April 28, 2016 at 8:33 pm #68grampyParticipant
I was looking around to try to find any tutorials, but I haven’t had any luck.
Is there a link that you could share?
April 29, 2016 at 3:32 am #70krusenKeymaster
If you go to the Gameblox site, click “Create”, then click “Help” in the top right, you’ll be given a whole bunch of tutorials to try.
Hope that helps!
June 15, 2016 at 9:52 pm #143brendaraymondcrParticipant
I have discovered that if a sprite is dragged, it’s not reported as a click until after the mouse button is released. But I need to know the moment a sprite is clicked on whether or not it is dragged.
What I’m trying to do:
First, I have some US coins. The player can click on a coin to clone it. My natural tendency is to click and drag on the coin, as a result my cloned coin doesn’t show up until the end of my drag but I want it to appear as soon as the mousedown occurs. Then the coin can be dragged to a balance. When it collides with the balance the balances counter goes up. Now, if they choose to drag the coin off the balance, I need the counter to go down. However, I’m having trouble detecting that the coin is being dragged. I need to detect when the sprite is first clicked so that I can check if it’s touching the balance so that I know to reduce my counter.
The When mouse/active pointer is down event doesn’t indicate if it’s down on a sprite.
July 4, 2016 at 10:27 am #145suzannegrey007Participant
Hi, how long has this site been running for?
There doesn’t seem to be much activity on the forum.
I searched through probably 200+ ios apps before i heard of this site.
I code with Hopscotch and Tynker on ios.
i’ll do my best to get more ppl interested in this site and the ios app.
August 25, 2016 at 6:25 pm #146camilovr2Participant
I am Game Design student in São Paulo(Brazil) and had the opportunity to use the GameBlox to at a course of EDX in 2015.
I need to do a school project speaking the main features of any existing engine. I would like to talk about the GameBlox but information is scarce on the internet.
Could you tell me some features?
- programming language (java/html/?)
- Type of license (exclusive for MIT students?)
- Availability of manuals and tutorials
- Portability across platforms
- Tools available
- Estimate of new versions
I will be very grateful if you can help me.
November 7, 2016 at 2:30 am #165sr6169Participant
I’m trying to find out if sprite1 successfully jumped over any of Class2. I thought I could compare their positions like this:
if sprite1′s x = (closest instance of Class2 below sprite 1)’s x
but it doesn’t seem to work.
As a check I then tried
if sprite1′s x = 300
do stop game
and had sprite x move across the stage from 0 to 600, but nothing happened.
What am I missing?
This is the project I’m working on: https://gameblox.org/editor/14871/
November 27, 2016 at 1:59 pm #171jpescoParticipant
Answered my own question, thanks.
- This reply was modified 3 years, 2 months ago by jpesco.
You must be logged in to reply to this topic.